The Variance Trap, Part 4
This installment of The Variance Trap compares two similar development process simulations. They differ mainly in the amount of variance in production capability in the process stages. As the animated diagram shows, there is a great deal of difference in productivity. (If you haven't read the earlier postings on this topic, you might find that reading part 1 , part 2 , and part 3 makes this posting easier to understand.) The animation above shows the result of two development project simulations. As before, the simulation model is extremely simple, with no errors or feedback loops. To simulate variations in productivity the simulation system throws a die for each process stage, for each tick of the simulation system clock. The yellow line represents a simulation with a six-sided die. The blue line represents a three-sided die, with two added to each die roll. (A computer has no problem rolling a three sided die. If you want to do it for real, use a six-sided die, count 1-2 as 1, 3